Demon Zephyr
Demoness Zephyr
Some demons go through a different maturing process and grow large webbed wings, which allow them to use their enormous strength to fly across great distances. As weapons and armor could only hinder them in flight, they must rely on their species’ strong build, long and sharp claws, and their limited control of fire to strike at their prey from above.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.
Information
Advances from: | Demon |
Advances to: | |
Cost: | 24 |
HP: | 38 |
Movement: | 6 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | Demon Zephyr |
Abilities: | skirmisher |
Attacks (damage - count)
claws melee | 6 - 3 blade | ||
fireball ranged | 7 - 3 fire |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 20% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 2 | 50% | |
Coastal Reef | 1 | 50% | |
Deep Water | 1 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 2 | 50% | |
Mushroom Grove | 2 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |